Firmware 1.21.16 release notes

The following release note provides an overview of the features of the firmware 1.21.16.

The firmware update file for the OVP81x devices is available on ifm.com.

Compatibility

Previous releases

The previous version is v1.21.6

Compatible software versions

This firmware release works with the following software package versions.

Software

Version

ifmVisionAssistant

>= 2.10.12

ifm3d API

>= 1.6.12

Compatible processing platforms

Warning

FW 1.21.16 does not support the OVP80x family. Do not update an OVP80x with this firmware. Such a FW update will fail, and the device will reboot to the previous FW version installed.

This firmware release can be applied to the following ifm video processing platforms:

Article

Description

OVP810

Series product with TX2-NX NVIDIA board.

OVP811

Series product with TX2-NX NVIDIA board, including an ODS license.

OVP812

Series product with TX2-NX NVIDIA board, including a PDS license.

OVP813

Series product with TX2-NX NVIDIA board, including ODS and PDS licenses.

Supported camera articles

This firmware release supports the following ifm camera articles:

Camera Article

Description

O3R222

3D: 38k 224x172, 60°x45° IP54
2D: 1280x800, 127°x80°

O3R225

3D: 38k 224x172, 105°x78° IP54
2D: 1280x800, 127°x80°

O3R252*

3D: VGA 640x480, 64°x50° IP54
2D: 1280x800, 127°x80°

  • O3R252 is not supported by any embedded applications.

Base Device

Added

  • Added support for 800k baudrate for CAN.

Fixed

  • Increased the stability of the communication between camera and VPU.

  • Increased the stability of the O3R222 at extreme temperatures.

  • Fixed 2D timestamp calculation.

SCC Application

Fixed

  • Fixed an Issue with calibrating the O3R225 cameras using the SCC application.

PDS Application

Fixed

  • Use the camera-frame distance for the sanity check, so PDS still detects pallets when the origin is moved to the fork tips.

ODS Application

Fixed

  • Relaxed VO pixel selection by using the true 3D distance (instead of ground-projected distance), so VO still runs when the camera is far from the user-frame origin.